The Erasmus+ funded Bridge project is taking an intergenerational approach, aiming to create serious games acting on dementia symptoms. The project is now in its central phase, reports the Panhellenic Federation of Alzheimer’s Disease and Related Disorders.
The Bridge partnership is pleased to announce that eight games, acting on cognitive and behavioral symptoms of dementia, have been created and are ready to be tested. These games have been designed and produced by the project consortium, based on the concept ideas of health professionals, game-designers, young volunteers, people with dementia and their caregivers coming from Greece, Italy and Romania.
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“Blooming flowers” is a cooperative board game in which players have to collaborate in order to create beautiful bouquets of flowers. The game aims to enhance social skills, memory, observation, concentration and other cognitive skills.
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“Specialites” is a cooperative board game aiming to enhance cognitive, social and behavioural skills, in which players collaborate to create a recipe.
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“Emotions” is a storytelling phygital game that aims to stimulate emotional recognition and reminiscence, in which all players try to guess the emotions of a sound, recall and tell a story about it.
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“The Directors” is a cooperative board game in which all players try to create a theatrical play based on the scenario of the game. Players have to select the proper actors, movements and objects for scenery and songs.
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“Find it” is a digital game in which players are asked to recognise the negatives of images or to select the part of the image that has to be cut. It stimulates observation, critical thinking, creativity and attention.
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“Next destination” is a digital game where the player has to prepare the luggage for different destinations. It stimulates observation, memory, critical thinking and concentration.
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“Bird watching” is a digital game in which players pretend to be birdwatchers, having to find and identify specific birds based on a model. It stimulates memory, attention, observation and concentration and it includes different levels of difficulty.
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“Flea market» is a digital game in which the player visits a neighbourhood flea market to do some shopping. Money management, memory and critical thinking are the main skills enhanced by the game.